August 2015 Gear Highlight | Korg Electribe

  • The Electribe is back folks! Not as if it had ever gone anywhere, this infamous dance music production station has been a staple of Electro music for well over a decade, evolved upon greatly with the MX and SX series in the early 2000's, here again redefined with the new; and simply put, Electribe by Korg! Borrowing style and simplicity in interfacing from manufacturers such as Elektron, and Arturia, the new Electribe model is aimed at being as much of a live performance tool with straight-forward intuitive workflow, as it is a handy piece of gear for any bonafide studio.

    As with previous models, the Electribe is powered by physical modeling technology such as in the MS2000 and MicroKorg, as well as PCM sampling primarily for drum sounds. Oscillator types include basic waveforms like Triangle, Sawtooth and Square, along with combinations such as Dual, Sync, Ring Modulation, Cross Modulation, and Unison. PCM samples also include multi-samples that were made in collaboration with Sample Magic, Loopmasters and Prime Loops. The Filter on the other hand, is derived from the infamous King Korg workstation, also using what the company claims are "algorithms that simulate standard synthesizers so that you can get "the sound" which was used in famous songs, just by selecting the appropriate filter type". The neat thing about this model, is that unlike its predecessors, the filter can actually be routed to the drum parts for effecting purposes; helping to give you a much more defined sound than ever before. Filter types are also selectable between Low Pass, High Pass, and Band Pass like previous versions, and also include the Overdrive function, as well as the simplified version of a Filter Envelope like on the previous models.

    The new Electribe also features the slimmed down version of an envelope for the Amp, that while not as surgical like on a typical synthesizer, still has enough definition to give you essentially what you are looking for. Effects this time however, are per-part and include compression and overdrive as well. In previous versions, it was slightly frustrating where effects had to be "shared" amongst all the parts, really taking away a lot of the functionality. Those of us who preferred using outboard effects didn't...Read on!

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